file_id.diz:
@X0F V12-DBE for Macromedia Director [xx/01]
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@X0B u N I T E D c R ’ C K I N G f O R C E
@X0E[wIN9x/2000/NT]────────────────[jUN 2000
;]
ucf2000.nfo:
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██│ dATE: │ jUN 21, 2000 │░░░░░░░░░░░░░░░░░░░░░░░░░│
UCF │▒█
██╞═══════════════╪═══════════════┴════════════════════════════════════════╡▒█
██│ sOFTWARE: │ V12-DBE for Macromedia Director v3.1.1
│▒█
██╞═══════════════╪════════════════════════════════════════════════════════╡▒█
██│ fIND wHERE: │
http://www.integration.qc.ca/ │▒█
██╞═══════════════╪════════════════════════╤═══════════╤═══════════════════╡▒█
██│ pACKAGER: │ Team UCF │ sUPPLIER: │ Team UCF │▒█
██╞═══════════════╪════════════════════════╪═══════════╪═══════════════════╡▒█
██│ cRACKER: │ TR │ cODER: │ Team UCF │▒█
██╞═══════════════╪════════════════════════╪═══════════╪═══════════════════╡▒█
██│ cRACK tYPE: │ Patch │ tESTER: │ Team UCF │▒█
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V12 Database Engine for Macromedia Director version 3.0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"What's the buzz about databases?"
Databases are in. It's nearly impossible to read a report about CD-ROMs, t
he
Internet or other new media without stumbling across innumerable references
to databases. Why? Aren't databases simply text repositories? Aren
9;t they
only useful for working with large amounts of text? What do cutting-edge
multimedia developers seem to know about databases that makes them so
useful? (See "The benefits of Database Engines for Macromedia Director"
;)
Databases are much more than just a trend. Nearly every product multimedia
developers create, whether they realize it or not, revolves around
processing information: from electronic catalogs to computer-based-training;
from interactive storybooks to adventure games. All these applications sort
information and present it, in various forms, to the user. By implementing
the V12 Database Engine (V12-DBE) in your multimedia projects (See V
49;2-DBE
Gallery) you will gain greater performance and reduced development time with
tremendous ease-of-use.
V12 Database Engine is the ideal tool for projects such as:
- Catalogs - Directories
- Electronic Books - Sales Material
- Reference Material - Template-Based Presentations
- Computer-Based Training - Games
- Quizzes - Virtual Museums
"Okay, fine. But will it actually save me time?"
Your time as a developer is dear, no one knows that better than we do.
Employing the V12 Database Engine in your multimedia projects will save yo
u
time both in project development and in maintaining and upgrading your
projects.
While you're developing...
You can quickly prototype your project with the drag-and-drop V12-DBE
Behaviors. Once you've got the basic functionality built, you can then twe
ak
the existing code to add features. By separating the structure of your
project (the Director stage) from the contents of your project (the
information contained in the V12 database), you can quickly and easily
update either portion without any negative impact on the other. Consider an
example:
Bill has a Director score-based project with thousands of frames. Every 50
frames represents a chapter of the project. Bill has a complex navigation
al
system with dozens of scripts referencing other frames. Steve has a similar
Director project with one frame for each different layout in his project. In
Steve's case, that makes for 5 frames. In these frames are container
sprites. These sprites are populated dynamically based on Steve's V12
database.
Now imagine Bill and Steve's clients both insisting that they delete chapt
er
3 of their respective projects. In Bill's case, this means he has to delet
e
at least 50 frames in the score and update or delete possibly dozens of
navigational scripts which pointed to chapter 3. Estimated time: 2-3 days.
In Steve's case, he simply needs to open his V12 database and delete t
he
records in chapter 3. Estimated time: 2-3 minutes.
Furthermore, V12-DBE is completely cross-platform compatible between
Macintosh and Windows. Develop your V12 code on one platform, and you can
rest assured that it will work reliably on the other.
After you've shipped your product...
V12-DBE will make it much easier to update your products. If your product
is
based on a database, it is often possible to completely revamp the contents
and even the structure of the product by simply updating the database. This
means burn a CD once, and allow your customers to download updates from the
internet.
"Isn't something that powerful difficult to use..."
Not at all. V12-DBE comes with a number of resources which allow you, the
developer, to exercise as much (or as little) control over your database
as
you wish.
Ease of use at any level
Because every aspect of V12-DBE is scriptable, it is easy to build and
utilize production tools. For beginners this means that there are already a
large variety of open-code samples to explore, as well as drag-and-drop
behaviors and ready-made tools. For advanced users this means that it is
possible to construct your own tools to control every feature of V12-DBE.
Here are just some of the resources available to V12 Developers.
V12-DBE Tool
The V12-DBE Tool was created to facilitate all aspects of a V12-DBE
projects' life cycle. What does it mean for you? Simplicity! Using the
V12-DBE Tool, you can Create and Open V12 databases, Import data to th
em,
Export data from them, Add records, Edit records, Search records, Delete
records, etc., in a friendly point-and-click environment.
Behaviors
Not in the mood to program? Just need basic database functionality fast?
Maybe you're just getting your feet wet with Lingo, and you'd like som
e
clean code you can adapt? The V12-DBE Behaviors Library, a set of 22
behaviors, are just what you're looking for. Drag and drop functionality a
t
its finest!
V12 Listserv
Group therapy... and it's free! On the V12 List you will find develope
rs at
every level of expertise, and in every area of multimedia. This friendly
group is the perfect place to bounce ideas around with other V12 developer
s.
Help other users, receive help, and take the opportunity to let Integration
New Media know what features you'd like to see in the next version of
V12-DBE. It all happens here.
"Show me an example"
Visit our Gallery to see what other multimedia developers worldwide have
achieved using V12-DBE for interactive catalogs, directories, training
material, educational projects, and games.
"So what can V12-DBE actually do?"
Because V12-DBE was specifically created for multimedia, it offers enhance
d
performance and support for a variety of data types. Some of the features we
are particularly proud of are:
Genuinely cross-platform: V12-DBE scripts and databases are 100
;% MacOS and
Windows compatible. You can develop your project on your favorite platform
and it will automatically be compatible with the other one.
No installation required: enjoy permanent hassle-free installation! V12-DB
E
projects require no messy DLLs to install on your client's machines.
Multi-User connectivity: up to 128 LAN users can access information
simultaneously from a database.
Multiple Data Types: you can store, index, sort, search and retrieve any
type of data (strings, integers, floating numbers, dates). You can also
store and retrieve any type of media (pictures, sounds, palettes, etc.) that
can be stored in a Director cast member.
Powerful Search Functions: enable you to use operators such as =, <>,
<, <=,
>, >=, starts, contains, wordStarts, and wordEquals.
Easy Database Creation: you can easily build new databases and import data
from your favorite database programs. Data can be exported from FileMaker
Pro, MS Excel, 4th Dimension, etc., as TEXT or DBF files and imported int
o
V12 databases. Data can also be directly imported from MS FoxPro, MS
Access,
MS SQL Server or MS Excel files to V12 databases through an ODBC driv
er
(Windows-32 only).
Full-Text Indexing: words can be individually indexed to be qui
ckly found
even in very large databases.
Full International Support: V12-DBE was designed to support all single-byt
e
languages. You can sort and search data in English, French, German, Italian,
Dutch, Spanish, Swedish, Hebrew, etc.
Fully scriptable: all V12-DBE features can be used both at runtime and
authoring time, including database creation and data importing.
Multimedia File Format: V12-DBE's file format is adapted specifically
for
multimedia applications, such as variable record-lengths and real-time
indexing.
Import Lingo List and Property Lists: your project has become difficult to
manage with Lingo Lists? You can easily adapt it to take advantage of
V12-DBE.
Would you like Regular or Light?
V12-DBE is available in two editions: Light and Regular. What's ex
;citing
about V12-DBE is that it enables you to create true multimedia
database-driven applications, whether you are using it as an upgrade to
Lingo lists and FileIO Xtra or as a powerful background of more advanced
projects. Lingo programmers can work through more complex projects by tak
ing
advantage of V12-DBE Regular Edition's rich and flexible Lingo in
terface to
fully script both authoring and runtime tasks. If you are new to Lingo you
may want to begin with V12-DBE Light Edition to create simpler projects.
Differences between V12-DBE's Light and Regular Editions
V12-DBE Regular Edition offers advanced features, often required for large
and specific applications such as data binding, multi-user connectivity,
database cloning, data exporting, etc.. Both Regular and Light Editions a
re
fully compatible with each other. You can start using V12-DBE Light Editio
n,
and later easily upgrade to V12-DBE Regular Edition.
RELEASE INFORMATION
~~~~~~~~~~~~~~~~~~~
simply copy crack.exe to the directory where the file named
"V12-DBE for Director.x32" is located and execute it to
remove the nags
Watch out for more of UCF.
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██│ sOFTWARE: │ │▒█
██│ rEGiNFOS: │ │▒█
██│ │ │▒█
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██│ hALL oF fAME: │ Misha, ED!SON, DjPaul, Sage, Lost Soul, M. Musashi, │▒█
██│ │ Solar Designer, Jammer, Acpizer, Marquis, j0b, TwinHead
│▒█
██│ │ The Riddler, Random, Bunter, LordByte │▒█
██│ │ --->>> Their spirit will remain! <<
;<--- │▒█
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██│ gROUP gREETS: │ CORE, DEV, DOD, PWA, RBS, RISE, RZR, TST, UNION │▒█
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██│ pERS. gREETS: │ All UCF-members, and you. │▒█
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██│ gROUP nEWS: │ We're looking for someone to host our site. Please
│▒█
██│ │ e-mail: apply@ucf2000.com for futher info.
│▒█
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██│ You wanna be a part of the first cracking-group? │▒█
██│ * Always open positions for: * │▒█
██│ Hardcore-crackers, T3+ siteop, Shell suppliers,..yes, for you! │▒█
██│ Apply in EFNET: #UCF2000 , #cracking or email APPLY@UCF2
8;00.COM │▒█
██│ [We do not email cracks/programs nor do we crack emailed stuff] │▒█
██╘════════════════════════════════════════════════════════════════════════╛▒█
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██│ If you like using a software then please support the programmers by │▒█
██│ buying it because they deserve it for their work and time so they will │▒█
██│ continue to produce more quality software! │▒█
██│ UCF produces cracks for checking and testing out software and for │▒█
██│ educational purposes only. Users must delete the cracks after maximum
│▒█
██│ of one day using it. UCF takes no responsibility for users using its │▒█
██│ cracks and any problem its cracks may cause. Use at your own risk! │▒█
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▐█▀▄ ▄▄ ▀ ▄▀▀▀▄▄ ████▌
▀ ▀▀▄▄▄ ▀▄ U C F 1 9 9 4 - 2 0 0
48; ▀ ▀▄▄███▀
▀ ▀▄
[Last Updated: 5/01/2000]